Dragon Quest XI: From Premium Model to Free-to-Play

As a passion project and assignment for a monetization course, I am taking Dragon Quest XI: Echoes of an Elusive Age and redesigning it into a free-to-play experience with a focus on monetization and wireframing the store screens. Minor game systems are being redesigned to fit the Free-to-play model. Low fidelity wireframes were created in Powerpoint, with high fidelity screens being developed in Photoshop.

Below are the low fidelity wireframes that were prototyped in Powerpoint. Over the course of December, I am transitioning these wireframes into high fidelity mockups in Photoshop.