Below are some of the solo projects that I have been working on over the past few years at DigiPen.
Denizen - User Researcher
This is a playtest study I conducted to identify any player frustration within the level design of a student project. The game tested, Denizen, is a 2D action platformer in which the player traverses the environment using elemental abilities to overcome obstacles. The game was made in Unity.
DQXI: From Premium Model to F2P - Monetization
As a passion project and assignment for a monetization course, I am taking Dragon Quest XI: Echoes of an Elusive Age and redesigning it into a free-to-play experience with a focus on monetization and wireframing the store screens. Minor game systems are being redesigned to fit the Free-to-play model. Low fidelity wireframes were created in Powerpoint, with high fidelity screens being developed in Photoshop.